extends Node


# Called when the node enters the scene tree for the first time.
var GameMode:String = "闯关"
var GameRole:String = "鬼人正邪"
var GameRoleList:Array = ["鬼人正邪"]
var GameStage:int = 1
var 分数:int = 0
var bgmlist:Array=["AZ - NO SCARED（Cover ONE OK ROCK）.mp3"]
var cWorld:String = "主界面"
var world:CanvasItem
var loading = "res://Code/Ui/少女祈祷中.tscn"
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
